“We should fly”: A soundscape composed and designed to provoke the truest emotions and the fondest of memories.
Inspired heavily by Hans Zimmer’s work on the masterpiece that is ‘Blade Runner 2049”, and my own past experiences, “We should fly” is designed to send the listener back in time, to a moment where they felt most content with their environment. To provoke emotion and memory within the listener, especially a memory they hold very dear to them, is something I have always strived for within my work. To really engage with this idea of mine, I too explored and toyed with my own memories, some fond, others not so, and how those memories resonated with me at the time, and in the present. This toing and froing, calling and responding with my own memories, that took place in the process of making this piece, is something that I feel is greatly represented within the last two minutes of the scape. The back and forth between the two main synths, the tone of them ever changing, depending on the underlying bass, is not only a testament to how memories, and the emotions that come with those, are manipulated over time, but how the mind calls out to a certain memory when it Is provoked, and how the mind responds to said memory, whether that be a rush of euphoria, or a reflection of what once was.
Whilst working with Milo and Jon this term, I have explored how and why music or sound makes us feel the way we feel, think of what we think of, and how it can affect the mind and body, both negatively and positively. However, I deem the provoking of emotion and memory, even if it is not the fondest of those, to only be positive, in that to me, an emotional or even physical reaction to a piece of mine, means I have achieved what I set out to do, to make the listener think and feel.